

Colour/Tinted Outlineįor more control over rendered outlines a set of additional options are available to change the appearance of the line. With the scene set up and Freestyle enabled press F12 to initialise rendering and see the basic result, an outline (black by default) around all objects in the scene (using a simplified, object intersection, occlusion).
#Free sketchup styles update
The Blender Render window will open, or the Rendering viewport will update showing the resulting scene/image with objects outlined. With Freestyle now enabled to render the outline press F12 or switch to the Rendering Workspace to see the results. Outline rendering is a setting within Render Properties so access the panel and click the checkbox next to Freestyle enabling and revealing some basic options, Line Thickness in particular. Here the initial width of the outline can be set changing Line Thickness ( 1.000 px being the default, Line Thickness: 1.000 px). To produce a SketchUp style outline render, once a Scene and objects are prepped, in Render Properties click the checkbox next to Freestyle enabling access to a set of basic options (click the arrow to expand). Rendering and outline around objects is independent of materials but objects should have at least a basic Material assigned to be able to control some aspects of the final render, Diffuse colour in particular Enable Freestyle

As outlines in this context are a rendering post-process a Camera entity is also required, positioned relative to the point of view expected of final image output.ĭesign note: rendering outlines does not specifically require complex node-based materials so a simple assignment with an (optional) diffuse colour will suffice – all materials have a off-white tint by default that can be changed in the Node Editor. To render outlines make sure at the very least any object to be rendered has at least a basic node-based material assigned with a Base Color (‘diffuse’) set and scene appropriately lit. This is done using Blenders Freestyle rendering option.

Whilst the first aids meshing, being able to see structure and density at a glance whilst working, the latter can be used to make finished images look like they were rendered in SketchUp. For newer versions of Blender, the real-time displaying of an objects wireframe in the 3D View is different than off-line rendering a wireframe or outline.
